Sydney's World is a family-friendly JRPG. Game focus is on the intersecting story arcs of a young girl seeking her father and a king in search of redemption.
Sydney is a real eight year old girl, not a cliche fem super-hero or cliche fem helpless victim. She behaves just as the real Sydney would, alternating between cuteness, petulance, innocence, anger, sorrow, illogical decisions, jealousy, extreme joy, etc.
When she's captured by an evil wizard and transported to another world, her toy elf Snowball is brought to life. He's Sydney's alter ego and ultimate childhood wish-fulfillment; his whole existence revolves around her. Together, they stop small dogs from barking, cause a king to reconsider his philosophy, and deal with very real emotions in a fantasy world setting.
King Nicholas Westergaard rules the human settlements of an unknown world. He's consumed with a war against another race and a rebellion within his own kingdom. In time he discovers he has caused both.
Explore new worlds without the usual multitude of boring side-quests and random encounters with identical enemies. There are no maps, mini-maps, mini-mini maps, or micro-maps; exploration is done the old-fashioned way, with clues and logic.
Sydney and villains are voice-acted to enhance engagement. Other characters are not, to encourage reading and imagination.
There is no profanity, blood/gore, sexual content...or even more damaging to young minds...lame dialogue and cheap endings!
Older, wiser players will enjoy unconventional aphorisms that might cause them to reconsider their own philosophy.
Hard-core RPG gamers should note that there is no inventory management or traits/abilities/skill point management.
For more information on Sydney's World for younger players, please visit the website.